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Maw1 [Cabal Updated] The 3rd Awakening on Thu Mar 29, 2012 12:53 pm

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Table of Contents




1. New Additions
2. Gameplay Changes
3. Bug Fixes / Corrections
4. Mission War





New Additions

1. Added Battle Mode 3

Narrative

Sir Minesta, who was rumored to have
sold his soul to the Dark Lord, created research journals of alternative
energy. The Colony Association after acquiring these journals, put
together a training course for qualified warriors to acquire this
powerful Battle Mode. However, not every warrior was guaranteed this
power, only a select few who had distinguished themselves amongst the
rest.





  • Battle Mode 3 Stats for Each Class
  • Skill stats formula: Basic stats + (Raising stats per BSLV up x Battle Mode 3 skill’s level)
  • Warrior


    Battle mode 3 activation skill Option Basic stats Raising stats per BSLV up Total Raised amount upon Lv. 190
    Axe Destroyer Attack UP 320 30 530
    Magic Attack UP 320 30 530
    Defense UP 100 60 520

  • Blader


    Battle mode 3 activation skill Option Basic stats Raising stats per BSLV up Total Raised amount upon Lv. 190
    Knucklet Striker Attack UP 300 30 510
    Magic Attack UP 300 30 510
    Defense UP 100 50 450

  • Wizard


    Battle mode 3 activation skill Option Basic stats Raising stats per BSLV up Total Raised amount upon Lv. 190
    Elemental Dominator Attack UP 300 30 510
    Magic Attack UP 300 30 510
    Defense UP 90 50 440

  • Force Archer


    Battle mode 3 activation skill Option Basic stats Raising stats per BSLV up Total Raised amount upon Lv. 190
    Launcher Punisher Attack UP 250 30 460
    Magic Attack UP 250 30 460
    Defense UP 90 50 440

  • Force Shielder


    Battle mode 3 activation skill Option Basic stats Raising stats per BSLV up Total Raised amount upon Lv. 190
    Hammer
    Crusher
    Attack UP 250 30 460
    Magic Attack UP 250 30 460
    Defense UP 100 70 590

  • Force Blader


    Battle mode 3 activation skill Option Basic stats Raising stats per BSLV up Total Raised amount upon Lv. 190
    Sword Splitter Attack UP 250 30 460
    Magic Attack UP 250 30 460
    Defense UP 100 55 485

  • Added Skill
  • - Skill Window > Special tab’s ‘Battle Mode’
  • Added Battle Mode 3
  • - Skill Window > Special tab’s ‘Battle Mode Skill’
  • Normal Attack A / Normal Attack B / Fatal Attack 1 / Fatal Attack 2 / Fatal Attack 3
  • Skill Chain

  • - 5,000 SP is required for Battle Mode 3 activation
    - Normal Attacks within 4 seconds will be counted as a combo attack
    - Even if you MISS a Normal Attack, Fatal Attack 1 will be activated if combo attacks counts up to 4 times
    (order of Basic Attack A/B doesn’t matter with Fatal Attack)
    - Fatal Attack will be activated in the order of Fatal Attack 1 > Fatal Attack 2 > Fatal Attack 3
    - Fatal Attacks do not MISS
  • Skill Chain Effects
  • - Command composition of Normal Attack A, B would activate certain Skill Chain Effects
    - All Skill Chain Effects are maintained for 8 seconds after Fatal Attack is activated
    - Positive effect will be accumulated by 3, negative effect will be accumulated by 6
    - When the same chain skill is applied repeatedly, the effect
    will be amplified by 1.5 times per twice, 2 times per triple
  • Both positive and negative effect will be amplified equally
  • - Synergy Effect for each Battle Style



  • Battle Style Synergy Name Synergy Effect Target
    Warrior Break Armor HP -500 Activator
    Defense -5% Opponent
    Explode Anger Defense -5% Activator
    Critical DMG +20% Activator
    Critical Rate +5% Activator
    Max Critical Rate Up +5% Activator
    Increased Fighting Spirit HP -500 Opponent
    HP -500 Activator
    Sword Amp. UP +10% Activator
    Blader Frontal Attack HP -500 Activator
    Critical DMG +30% Activator
    Accumulated Damage HP -500 Activator
    Add. DMG +500 Activator
    Increased Fighting Spirit Defense -5% Activator
    Critical DMG +20% Activator
    Sword Amp. UP +4% Activator
    Wizard Concentrate Spell HP -300 Activator
    MP -300 Activator
    Magic Amp. UP +10% Activator
    Burst of Magic Defense -4% Activator
    Critical DMG +30% Activator
    Resistance blockade HP -400 Activator
    Resist Critical DMG -25% Opponent
    Force Archer Sharp Shooting Attack Range -1 Opponent
    Attack Range -1 Activator
    Magic Amp. UP +10% Activator
    Critical Shooting HP -500 Activator
    Critical DMG +30% Activator
    Enhanced Shooting Attack -3% Opponent
    Defense -4% Activator
    Critical Rate +5% Activator
    Max Critical Rate UP +5% Activator
    Critical DMG +20% Activator
    Force Shielder Disarm Defense -5% Opponent
    Critical Rate +7% Activator
    Max Critical Rate UP +7% Activator
    Use Weak Points Defense -10% Opponent
    Defense -10% Activator
    Sword Amp. UP +10% Activator
    Extreme Critical HP -500 Activator
    Critical DMG +25% Activator
    Force Blader Share Pain Defense -5% Opponent
    HP -500 Activator
    Attack +5% Activator
    Increase Critical Critical DMG -10% Opponent
    Critical DMG -10% Activator
    Critical Rate +15% Activator
    Max Critical Rate UP +15% Activator
    Chain Pain Defense -5% Opponent
    Defense -40 Activator
    Sword Amp. UP +10% Activator

  • Acquiring Battle Mode 3
  • - Skill books for Battle Mode 3 can be crafted by a composition of Stain Clones, Trance Force and Minesta Craft Stones
    - Stain Clones are able to be gained by quests from Quest Capsules
  • Battle Mode 3 introduction quest
    (Minesta's Legacy) + Daily Quest + 31ea of Quest Capsule quest (refer to
    New Quests: Battle Mode 3 Introduction )
  • - How to obtain craft material



  • Material name Type How to get Item Price
    Stain Clone Basic Material Only able to obtain by Minesta Training Book quest
    Trance Force I Additional Material Grocer of Bloody Ice/Desert Scream/Green Despair 25,000,000 Alz
    Trance Force II Additional Material Grocer of Bloody Ice/Desert Scream/Green Despair 15,000,000 Alz
    Trance Force III Additional Material Grocer of Bloody Ice/Desert Scream/Green Despair 10,000,000 Alz
    Minesta Craft Stone - Lv. 1/2/3(WA/FS) Recipe Keller(Core Alchemist) of Bloody Ice 5,000,000 Alz
    Minesta Craft Stone - Lv. 1/2/3 (WI/BL) Recipe Sullivan (Core Alchemist) of Desert Scream 5,000,000 Alz
    Minesta Craft Stone - Lv. 1/2/3 (FA/FB) Recipe Nodaka (Core Alchemist) of Green Despair 5,000,000 Alz

  • - Required craft materials for each stage of Battle Mode 3
  • Success rate for crafting skill books is 100%



  • Battle Mode 3 stage Materials Crafted Acquired Skill
    Fatal Attack Stage 1 1. Stain Clone 40ea
    2. Trance Force I 1ea
    3. Minesta Craft Stone Lv. 1 1ea
    Skill Book(Battle Mode 3 Stage 1) Activation Skill
    Normal Attack A,B
    Fatal Attack 1
    Fatal Attack Stage 2 1. Stain Clone 50ea
    2. Trance Force II 1ea
    3. Minesta Craft Stone Lv. 2 1ea
    Skill Book(Battle Mode 3 Stage 2) Fatal Attack 2
    Fatal Attack Stage 3 1. Stain Clone 70ea
    2. Trance Force III 1ea
    3. Minesta Craft Stone Lv. 3 1ea
    Skill Book(Battle Mode 3 Stage 3) Fatal Attack 3

  • Battle Mode 3 Skill books should be trained in order
  • Higher skill of Battle Mode 3 will not be trained if the preceding skill isn’t trained
  • First skill book of Battle Mode 3 will gives user an activation skill, Normal Attack A/B, Fatal Attack 1
  • New Quests: Battle Mode 3 Introduction
  • - Battle Mode 3 introduction quest

    Quest Name Minesta's Legacy
    Quest Type Scenario Quest
    Required Level Above Lv. 130 (BSLV: above 14)
    Starting NPC Officer Morison of Port Lux
    Quest Reward Choose 1 from Minesta Training Book Chapter 1/2/3

  • - Battle Mode 3 daily quest

    Quest Name Minesta Training Support
    Quest Type Daily Quest
    Required Level Above Lv. 130 (BSLV: above 14)
    Starting NPC Harper (Instructor) of Port Lux
    Quest Reward Choose 1 from Minesta Training Book Chapter 1/2/3

  • - Quest Capsules of Battle Mode 3 quests

    Minesta Training Book Quest Name LV BS
    LV
    Mission Field or Dungeon Reward
    Chapter 1 Basics of Patience 130 14 Defeat 145 Ectoflowers / 145 Musheds Mutant Forest Stain Clone 1ea
    Chapter 2 Pain of Patience 140 14 Defeat 145 UMD-01 Brachiums / 145 UMD-02 Cornus Pontus Ferrum Stain Clone 1ea
    Chapter 3 Ultimate Patience 160 14 Defeat 145 Incubus / 145 Succubus Porta Inferno Stain Clone 1ea
    Chapter 4 Basics of Battle 130 14 Defeat 1 Barlog Volcanic Citadel Stain Clone 1ea
    Chapter 5 The Art of Battle 130 14 Defeat 24 Drugas / 15 Grogas Forgotten Temple B1F Stain Clone 2ea
    Chapter 6 The Methods of Battle 130 14 Defeat 5 Vallists / 5 Ingrozis / 5 Macadums Forgotten Temple B2F Stain Clone 3ea
    Chapter 7 The Tricks of Battle 130 14 Defeat 120 Ancient Bugdolphys Forbidden Island Stain Clone 3ea
    Chapter 8 The Secrets of Battle 135 14 Obtain 80 Berunosya's Eggs (it is dropped in 40% when Berunosya is defeated) Altar of Siena B1F Stain Clone 2ea
    Chapter 9 The Reality of Battle 135 14 Defeat 35 Makus Altar of Siena B2F Stain Clone 3ea
    Chapter 10 The Skills of Battle 130 14 Defeat 70 Illusion Minotaurus "Illusion Castle Underworld" Stain Clone 3ea
    Chapter 11 The Attitude of Battle 130 14 Defeat 48 Fire Servants "Illusion Castle Radiant Hall " Stain Clone 4ea
    Chapter 12 The Strategies of Battle 145 14 Defeat 1 MF-03 Drei Frame Maquinas Outpost Stain Clone 5ea
    Chapter 13 Warrior's Challenge 130 14 Defeat 1 Nualle (Easy) Panic Cave (Easy) Stain Clone 1ea
    Chapter 14 Warrior's Fighting Spirit 130 14 Defeat Nualle (Normal) and obtain 1 ‘Evidence f Fighter’ Panic Cave (Normal) Stain Clone 2ea
    Chapter 15 Warrior's Resolution 130 14 Defeat 1 Nualle (Hard) Panic Cave (Hard) Stain Clone 3ea
    Chapter 16 Soldier's Challenge 130 14 Defeat 1 Steamer LHJ-86C (Easy) Steamer Crazy (Easy) Stain Clone 1ea
    Chapter 17 Soldier's Fighting Spirit 130 14 Defeat Steamer LHJ-86C (Normal) and obtain 1 ‘ Evidence of Warrior’ Steamer Crazy (Normal) Stain Clone 2ea
    Chapter 18 Soldier's Resolution 130 14 Defeat 1 Steamer LHJ-86C (Hard) Steamer Crazy (Hard) Stain Clone 3ea
    Chapter 19 Swordsman's Challenge 130 14 Defeat 1 Cajoler Nazabrum (Easy) Catacomb Frost (Easy) Stain Clone 1ea
    Chapter 20 Swordsman's Fighting Spirit 130 14 Defeat Cajoler Nazabrum (Normal) and obtain 1 ‘Evidence of Swordsman’ Catacomb Frost (Normal) Stain Clone 2ea
    Chapter 21 Swordsman's Resolution 130 14 Defeat 1 Cajoler Nazabrum (Hard) Catacomb Frost (Hard) Stain Clone 3ea
    Chapter 22 Mercenary's Challenge 130 14 Defeat 1 Flamebound Eurostia (Easy) Lava Hellfire (Easy) Stain Clone 1ea
    Chapter 23 Mercenary's Fighting Spirit 130 14 Defeat Flamebound Eurostia (Normal) and obtain 1 ‘Evidence of Mercenary’ Lava Hellfire (Normal) Stain Clone 2ea
    Chapter 24 Mercenary's Resolution 130 14 Defeat 1 Flamebound Eurostia (Hard) Lava Hellfire (Hard) Stain Clone 3ea
    Chapter 25 Hero's Challenge 155 14 Defeat 1 Attractive Opidia (Easy) Hazardous Valley (Easy) Stain Clone 1ea
    Chapter 26 Hero's Fighting Spirit 155 14 Defeat 1 Attractive Opidia (Normal) Hazardous Valley(Normal) Stain Clone 2ea
    Chapter 27 Hero's Resolution 155 14 Defeat 1 Attractive Opidia (Hard) Hazardous Valley(Hard) Stain Clone 3ea
    Chapter 28 Fighter's Oath 130 14 Defeat 1 Nualle (Premium) and obtain ‘Proof of Fighter’ Panic Cave (Premium) Stain Clone 5ea
    Chapter 29 Warrior's Oath 130 14 Defeat 1 Steamer LHJ-86C (Premium) and obtain ‘Proof of Warrior’ Steamer Crazy(Premium) Stain Clone 5ea
    Chapter 30 Swordsman's Oath 130 14 Defeat 1 Cajoler Nazabrum (Premium) and obtain ‘Proof of Swordsman’ Catacomb Frost(Premium) Stain Clone 5ea
    Chapter 31 Mercenary's Oath 130 14 Defeat 1 Flamebound Eurostia (Premium) and obtain ‘Proof of Mercenary’ Lava Hellfire (Premium) Stain Clone 5ea

  • - Drop location of Minesta Training Books

    Quest Capsule Drop location
    Minesta Training Book Chapter 1 Mutant Forest
    Minesta Training Book Chapter 2 Pontus Ferrum
    Minesta Training Book Chapter 3 Porta Inferno
    Minesta Training Book Chapter 4 ~ 27 Lakeside / Mutant Forest / Pontus Ferrum / Porta Inferno
    Minesta Training Book Chapter 28 ~ 31 Premium DX Dungeon




  • 2. New Quests: Capsule system
  • Quest Capsule

  • - Accept quest by clicking the right mouse button and proceeding when prompted
  • Quest Capsule acquisition
  • Obtain by daily quests

    LV / BSLV Quest Name NPC Reward (Quest Capsule)
    Apr-35 Message from Red Land Schuteberk (Officer) from Green Despair "Grudge of Red Land, Red Tear, Red Shadow
    Red Lake Night, Red Lake Soul, Red Lake Monster"
    May-45 Message from Machinical Civilization Dunhike (Officer) from Desert Scream "Curse of Machinical Civilization, Restoration of Machinical Civilization, Desperate Battle of Machinical Civilization
    Occupation of Machinical Civilization, Secret of Machinical Civilization"
    Jun-55 Message from Ice Cave Morison (Officer) from Port Lux "Secret of Ice Cave, Tragedy of Ice Cave, Wind of Ice Cave
    Terror in Ice Cave, Lord of Ice Cave, Legend of Ice Cave"
    130 / 14 Minesta Training Support Harper (Instructor) from Port Lux Select one among Minesta Training Book Chapter 1 ~ 3

  • Obtain by daily quests

    Drop Fields or Dungeons Quest Capsule Drop Monster Level
    Weakened Lake in Dusk Grudge of Red Land, Red Tear, Red Shadow, Red Lake Night, Red Lake Soul, Red Lake Monster, Red Lake Waves 1 ~ 200
    Weakened Ruina Station Curse of Mechanical Civilization, Restoration of
    Mechanical Civilization, Desperate Battle of Mechanical Civilization,
    Occupation of Mechanical Civilization, Secret of Mechanical Civilization
    1 ~ 200
    Weakened Frozen Tower of Undead B1F Secret of Ice Cave, Tragedy of Ice Cave, Wind of Ice Cave, Terror in Ice Cave, Lord of Ice Cave, Legend of Ice Cave 1 ~ 200
    Bloody Ice / Grudge of Red Land, Red Tear, Red Shadow, Red Lake Night, Red Lake Soul, Red Lake Monster, Red Lake Waves 34 ~ 46
    Desert Scream / Curse of Mechanical Civilization, Restoration of
    Mechanical Civilization, Desperate Battle of Mechanical Civilization,
    Occupation of Mechanical Civilization, Secret of Mechanical Civilization
    34 ~ 46
    Green Despair Secret of Ice Cave, Tragedy of Ice Cave, Wind of Ice Cave, Terror in Ice Cave, Lord of Ice Cave, Legend of Ice Cave 47 ~ 59
    Port Lux Secret of Ice Cave, Tragedy of Ice Cave, Wind of Ice Cave, Terror in Ice Cave, Lord of Ice Cave, Legend of Ice Cave 47 ~ 59
    Lake in Dusk Bloody Lake, Bloody Swamp, Bloody Swamp Waves, Bloody Swamp Night, Bloody Shadow Forest, Bloody Soul, Bloody Promise 1 ~ 200
    Ruina Station The Art of Destruction, The End of Destruction, The Tragedy of Destruction, The Sign of Destruction, God of Destruction 1 ~ 200
    Frozen Tower of Undead B1F Secret of Ice, Curse of Ice, Tragedy of Ice, Longing of Ice, Blessings of Ice 1 ~ 200

  • Quest details
  • - Normal quest and Capsule quest

    Location Quest level Quest Name Target(Required number of Monster) Rewarded EXP
    Weakened Lake in Dusk Lv. 35 ~ 50 Grudge of Red Land Weak Orc (1) 2,300
    Lv. 35 ~ 50 Red Tear Weak Wurk (1) 2,030
    Lv. 35 ~ 50 Red Shadow Weak Radark (1) 2,030
    Lv. 35 ~ 50 Red Lake Night Weak Jidarsch (1) 1,490
    Lv. 38 ~ 50 Red Lake Soul Weak Fashik (1) 10,823
    Lv. 38 ~ 50 Red Lake Monster Weak Lakezard (3) 6,638
    Lv. 38 ~ 50 Red Lake Waves Weak Ballu (1) 9,521
    Weakened Ruina Station Lv. 45 ~ 60 The Curse of Mechanical Civilization Weakened Invader Hound S-01 (3) 5,891
    Lv. 45 ~ 60 The Restoration of Mechanical Civilization Weakened Invader Auto Cannon -Op (3) 6,701
    Lv. 45 ~ 60 The Struggle of Mechanical Civilization Weakened Invader Mechape T-2 (1) 10,011
    Lv. 48 ~ 60 The Occupation of Mechanical Civilization Weakened Invader Mechape T-B (1) 24,883
    Lv. 48 ~ 60 The Secret of Mechanical Civilization Weakened Invader Excavator -R2 (1) 8,917
    Weakened Frozen Tower of Undead B1F Lv. 55 ~ 70 The Secret of Ice Cave Weakened Ice Hound Zombie (3) 47,963
    Lv. 55 ~ 70 The Tragedy of Ice Cave Weakened Agrya (1) 60,967
    Lv. 60 ~ 70 The Wind of Ice Cave Weakened Werewolf (1) 35,471
    Lv. 60 ~ 70 The Fear of Ice Cave Weakened Vuischekra (1) 81,323
    Lv. 65 ~ 70 The King of Ice Cave Weakened Pertz von Zatellerean (1) 81,003
    Lv. 65 ~ 70 The Legend of Ice Cave Weakened Libers Pertz von Zatellerean (1) 58,331
    Lake in Dusk Lv. 70 or above Bloody Lake Orc Mage (5) 193,056
    Lv. 70 or above Bloody Swamp Jidarsch (1) 335,159
    Lv. 75 or above The Wave of Bloody Swamp Gnoll (5) 381,899
    Lv. 75 or above The night of Bloody Swamp Pirouro (1) 415,492
    Lv. 78 or above The forest of Bloody Shadow Troll (5) 410,110
    Lv. 78 or above Bloody Soul Ergdusu (1) 469,632
    Lv. 80 or above Bloody Promise Minotaurus (3) 442,360
    Ruina Station Lv. 80 or above The Esthetics of Destruction Invader Auto Cannon -Op+ (5) 299,445
    Lv. 80 or above The End of Destruction Invader Mechape + (5) 275,626
    Lv. 82 or above The Tragedy of Destruction Invader Mech fierce uffalo + (3) 251,090
    Lv. 85 or above The Sign of Destruction Invader Mech Spider R (2) 439,719
    Lv. 85 or above The God of Destruction Invader Mech Spider (1) 484,161
    Frozen Tower of Undead B1F Lv. 90 or above The Secret of Chill Fierce Hound Zombie (1) 744,631
    Lv. 90 or above The Course of Chill Anelion (1) 716,701
    Lv. 90 or above The Tragedy of Chill Bloody Bat (10) 231,151
    Lv. 95 or above The Longing of Chill Warhammer Zombie (10) 800,643
    Lv. 95 or above The Blessing of Chill Frozen Stone Golem (4) 659,523




Last edited by Owing Secnarf on Thu Mar 29, 2012 1:18 pm; edited 1 time in total

Maw2 Re: [Cabal Updated] The 3rd Awakening on Thu Mar 29, 2012 12:54 pm

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  • 3. New DX Dungeon ‘Hazardous Valley’
  • Narrative
  • - After many years of
    exploration, Hazardous Valley’s location has finally been discovered.
    Deep in the jungles of Nevareth lays the legendary source of the river
    which runs through the jungle. The time to discover the Valley’s lost
    truths is now!

  • Details of Hazardous Valley



  • Required Level Above Lv. 155 (above BSLV 11)
    Entrance Item Nearly-Hatching Egg
    Time Limit 20 minutes
    Difficulty Easy/Normal/Hard

  • After clear the dungeon, 2 ~ 4 DPs are given depending on its difficulty
  • Introduction Quest: Celestial Tragedy
  • No penalty upon dungeon clear failure
  • Location
  • Green Despair (X:21, Y:248)

  • Entry Item



  • Nearly-hatching egg
    Narrative An egg discovered in the upper reaches of the river
    flowing in Green Despair. The long shape hints that it could be a snake
    egg. Handle it with care since it can hatch anytime now.
    How to get Entry Item is sold at 2,800,000 Alz by Libert (Account bind)
    This item is not dropped in field

  • Item Drops



  • Level Drop Items
    Easy Red Osmium / Topaz Weapons, Epaulet +7, Ring of Luck +3, Critical Ring +3
    Normal SIGMetal Weapon, SIGMetal Epaulet, Ring of Luck +3, Critical Ring +3
    Hard Mithril Weapon, Epaulet +8, Ring of Luck +3, Critical Ring +3

  • Item Drops



  • Boss Monster Dungeon




  • 4. New Items
  • Added Accessory Rings
  • - Ring of Luck +3

    Item Name Ring of Luck +3
    Option Critical Rate UP +17%
    Required Level Above Lv. 150
    How to get Dropped in [DX Dungeon] Hazardous Valley

  • - Critical Ring +3

    Item Name Critical Ring +3
    Option Critical DMG UP +17%
    Required Level Above Lv. 150
    How to get Dropped in [DX Dungeon] Hazardous Valley

  • - Killian’s Ring

    Item Name Killian’s Ring
    Option Critical Rate UP +16%
    Critical DMG UP +3%
    Attack +5
    Magic Attack +5
    HP +15
    Required Level Above Lv. 105
    How to get Craft by using Mergaheph's Ring and craft items from The Frozen Tower of Undead B2F

  • Quest of obtaining Killian’s Ring: ‘Ring sealed with the power of Killian’



  • Available Level Above Lv. 105
    NPC Soyoung (Core Alchemist) from Fort. Ruina
    Quest Mission Defeat the third Killian Grausten and obtain the
    item ‘Killian’s Limbic Tonsil Cell(Character binding)’ which is dropped
    from the box in certain rate
    Quest Reward Recipe ‘Killian’s Ring Craft Recipe’, which can be used once

  • The Quest item may be dropped without accepting the actual quest, similar to Mergaheph’s ring
  • This quest can be accepted and completed only once
  • Killian’s Ring Craft Recipe
  • Craft material: Mergaheph’s Ring 1ea + Black Cat’s Tear 1ea
  • Black Cat’s Tear: Core Alchemist Soyoung in Fort. Ruina sells it for 50,000,000 Alz
  • Success rate: 100%
  • A character can own only one Killian’s Ring and cannot possess the Mergaheph’s Ring at the same time
  • Added Accessory Bracelet
  • - Prideus' Bracelet

    Item Name Prideus' Bracelet
    Option Attack +15/Magic Attack +15/ Max Critical Rate +1%/ Three additional unique Options(in random)
    Required Level Above Lv. 135/Above Honor Rank 12
    How to get Defeat Umpra the Weak in Altar of Siena B1F and the item will drop at a certain rate from the hidden quest reward box.

  • Prideus' Bracelet is basically character binding, but tradable items are rarely dropped
  • - Additional unique options of Prideus’ Bracelet
  • Three options will be added randomly based on the below figures.

    Critical DMG UP +2% +5% +7%
    All Skill Amp. +1% +2% +3%
    All Attack UP +7 +10 +13




  • 5. New Appearance System
  • Changing item’s appearance
  • - A system where equipment items except training(Weapons, Armor) can show a different appearance for a certain period of time

  • - Changing appearance is proceeded by the Core alchemist NPCs from each town
    - The items which have been succeeded in changing appearance, become character binding for a certain period
  • For example, if a user
    changes the appearance of an item which the duration is 3 days with
    account binding, it becomes character binding for 3 days. After this
    period is over and the item gets restored, it’ll revert to account bind.
  • Required items



  • Target Material
    Item which the user wants to change the appearance Item which the user wants to apply its appearance
    • Only the same type of item is possible to change
    EX) Great sword and Daikatana
    Alz Requirement

  • - Material which is used in changing appearance always gets destroyed regardless of Success or Failure
  • Appearance Change Period
  • - Apply different rate and Alz for each period



  • Period Success Rate Required Alz
    1 Day 90% NPC shop price of the material item X 4
    3 Day 80% NPC shop price of the material item X 10
    7 Day 70% NPC shop price of the material item X 20

  • Restore Appearance
  • - Users can restore the appearance by the Core alchemist NPCs from each town
    - Item becomes restored when the user restores it via NPC or if the period expires
    - User should pay the required Alz (NPC shop price of the Material item)



  • 6. New Achievement and Title system
  • Added achievement system
  • - Users receive rewards by completing various achievements in the game
    - Achievement score and title are rewarded once the user clears achievements
  • Several rewards can be rewarded per achievement, according to the number
  • - The mission for achievement appears randomly, after playing the game for 30 minutes (once a day)
  • How to obtain achievement
  • - Clear each achievement requirement to obtain
    - Various achievements can be cleared by doing quests, defeating monsters, etc.
  • Users can check achievement missions and closed achievements from the Achievement UI
  • - Achievement Information UI


  • No. Contents
    1 Achievement name, mission and title
    2 The current state of proceeding the achievement
    3 Reward and required mission
    4 Closed achievement

  • Closed achievement will randomly open
    after 30 minutes of gameplay, when first logging on in the day. If users
    clear the mission of closed achievement, it’ll also be opened
  • Achievement Link
  • - Users can link achievements to
    the chat window by Ctrl + Right mouse clicking from “Achievement” tab in
    the Achievement UI, just like linking items
    - Closed achievements get opened if user clicks the achievement of other player’s achievement link
    - Achievements which users can open by achievement link are maximum 7 per a day

  • Achievement UI
  • - Opening the Achievement UI: Click ‘achievement’ from CABAL menu / Shift + C (changeable from the key option menu)
    - Achievement UI is organized by below 4 tabs
  • General info: View recent achievements and the whole state


  • No. Contents
    1 Total achievement score
    2 Clear states of the whole achievement
    3 Clear states by each category achievement
    4 Recently cleared achievements

  • Achievement: Details of Achievements


  • No. Contents
    1 Achievement category, (currently cleared achievement/maximum number of achievement
    2 All of the achievements which are included in the very category
    3 Achievement score of current category

  • Title: Details and application of titles


  • No. Contents
    1 Shows the details of the title which is selected in section 2
    2 All the titles that have been gained thus far
    3 Optiona of the title
    4 Register Displayed title and Option title
    - Displayed title: Title which is shown within the game
    - Option title: Title which user want to apply the option
    (If user do not register displayed title, the option title will be shown in the game)

  • Achievement Rank: Rank the achievement score (will be updated later)



  • 7. New Mercenary Approaches
  • New Mercenary
  • Dazzled Druga, Dazzled Syarsor, Dazzled Angelo
  • How to get
  • Droppable in-game

    Mercenary Drop Area Reward
    Druga (Normal / Rare / Epic / Unique) Forgotten Temple B1F Legendary Chest after last boss monster
    Syarsor (Normal / Rare / Epic / Unique) Forbidden Island
    Angelo (Normal / Rare / Epic / Unique) Altar of Siena B1F

  • Mercenary Info.
  • Dazzled Druga

    Rank Summon Level Duration Time Attack Basic Ability Skill Type Skill Duration Cool Time
    Normal 115 15 Min. Possible Attack: 900
    Attack Success Chance: 75%
    Critical Rate: 20%
    Critical DMG: 20%
    Party Passive HP +50 - 3 Min
    Party Passive Auto HP Restore +20
    Cool Time 120 sec.
    60 sec.
    Rare 125 Attack: 980
    Attack Success Chance: 75%
    Critical Rate: 20%
    Critical DMG: 20%
    Party Passive HP +50 -
    Party Passive Auto HP Restore +35
    Cool Time 120sec.
    60 sec.
    Epic 135 Attack: 1060
    Attack Success Chance: 75%
    Critical Rate: 20%
    Critical DMG: 20%
    Party Passive HP +50 -
    Party Passive Auto HP Restore +55
    Cool Time 120 sec.
    60 sec.
    Unique 145 Attack: 1140
    Attack Success Chance: 75%
    Critical Rate: 20%
    Critical DMG: 20%
    Party Passive HP +50 -
    Party Passive Auto HP Restore +80
    Cool Time 120 sec.
    60 sec.

  • Dazzled Syarsor

    Rank Summon Level Duration Time Attack Basic Ability Skill Type Skill Duration Cool Time
    Normal 125 15 Min. Possible Attack: 1175
    Attack Success Chance: 75%
    Critical Rate: 20%
    Critical DMG: 40%
    Party Passive Defense +5 - 3 Min
    Party Passive All Attack UP+2%
    (Max. 10)
    Cool Time 120 sec.
    30 sec.
    Rare 135 Attack: 1256
    Attack Success Chance: 75%
    Critical Rate: 20%
    Critical DMG: 40%
    Party Passive Defense +5 -
    Party Passive All Attack UP +2%
    (Max. 20)
    Cool Time 120 sec.
    30 sec.
    Epic 145 Attack: 1355
    Attack Success Chance: 75%
    Critical Rate: 20%
    Critical DMG: 40%
    Party Passive Defense +5 -
    Party Passive All Attack UP +2%
    (Max. 30)
    Cool Time 120 sec.
    30 sec.
    Unique 155 Attack: 1445
    Attack Success Chance: 75%
    Critical Rate: 20%
    Critical DMG: 40%
    Party Passive Defense +5 -
    Party Passive All Attack UP +2%
    (Max. v40)
    Cool Time 120 sec.
    30 sec.

  • Dazzled Angelo

    Rank Summon Level Duration Time Attack Basic Ability Skill Type Skill Duration Cool Time
    Normal 135 15 Min. Possible Attack: 1300
    Attack Success Chance: 75%
    Critical Rate: 20%
    Critical DMG: 20%
    Party Passive Defense +5 - 3 Min
    Party Passive All Attack UP+2%
    (Max. 10)
    Cool Time 120 sec.
    30 sec.
    Rare 145 Attack: 1380
    Attack Success Chance: 75%
    Critical Rate: 20%
    Critical DMG: 20%
    Party Passive Defense +5 -
    Party Passive All Attack UP +2%
    (Max. 20)
    Cool Time 120 sec.
    30 sec.
    Epic 155 Attack: 1460
    Attack Success Chance: 75%
    Critical Rate: 20%
    Critical DMG: 20%
    Party Passive Defense +5 -
    Party Passive All Attack UP +2%
    (Max. 30)
    Cool Time 120 sec.
    30 sec.
    Unique 165 Attack: 1540
    Attack Success Chance: 75%
    Critical Rate: 20%
    Critical DMG: 20%
    Party Passive Defense +5 -
    Party Passive All Attack UP +2%
    (Max. v40)
    Cool Time 120 sec.
    30 sec.




  • 8. Target Select Bar Improvement
  • - Show the Battle Style Icon and HP when user selects other characters

  • - Shows the Rank (Normal/Named/Bosses of Dungeons) of monsters when selected

    Monster Rank /Type Icon
    Normal
    Named
    Boss
    Event




  • 9. New Agent Shop Slot and Slot Options Display
  • - Shows the Slot and Slot Options of selected item when browsing Agent Shop




  • 10. New Equipment Comparison Function
  • - When users point their mouse over an item in their inventory. Users can then compare it with their current equipment
    - If users have more than 2 items with same type in inventory,
    users can compare it in order by clicking the Shift button




  • 11. Added the function for withdrawing/storing bulk items
  • Alt + Left Click

  • 12. Added Transcender Skill Book to NPC Instructor
  • - NPC Instructors sell the Transcender Attack Skill Book. Which was previously only dropped in Porta Inferno
    - The Skill Book is priced the same as other Transcender rank skill books
  • 13. New option to hide Buddy/Guild member login
  • - The message of Buddy/Guild member login are hidden unless the user checks it under Chatting Tab in Options
    - Default option: Unchecked status
  • 14. Added Remote Cash Shop
  • - Available to open Cash Shop anywhere
    - Shortcut Key: N (Open/Close)
    - Unserviceable in Mission War
  • 15. Added Transparency Option of Chat / System Window
  • - Control the transparency of chat and system message window under the Chatting Tab in Options
    - Control it by serrated wheel icon at Chat Window and System Window
  • 16. Added Pet option confirm Window
  • - Added the confirm Window for disarming Sleeping Kit, Pet Untrain Kit or Sealed pet
    - Added the pet name in the confirm window
  • 17. Added “Close” Button while writing/replying letter
  • 18. Added “Refresh” Button at Cash Inventory
  • 19. Added the message for equipment locking
  • - When clicking on the equipment locking button: Click the locking equipment
    - When clicking on the equipment locking button again: Equipment locking is completed
  • 20. Added the guidance tooltip for the Oath of Sacrifice / Oath of Protection
  • 21. Added Alz unit at Alz in Warehouse
  • 22. Added a message “You cannot summon mercenary yet” when user tries to summon mercenary during cool time
  • 23. Added guidance message when user cannot exchange the WEXP
  • 24. Added warning window when user tries to sell the period item
  • 25. Added event category at Premium Information Window
  • 26. Added “permanent” message on the permanent duration item at in-game Cash Shop
  • 27. Added the amount of current DP at Store UI



Last edited by Owing Secnarf on Thu Mar 29, 2012 1:19 pm; edited 1 time in total

Maw3 Re: [Cabal Updated] The 3rd Awakening on Thu Mar 29, 2012 12:56 pm

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Gameplay Changes



  • 1. Raised the Character level capacity
  • - Raised the Character level capacity to Lv. 190
    - Users can get 0 % EXP when he reach the Lv. 190
  • But user can get 100% EXP after reaching Lv. 190
  • - Added Rank Up Quest for 190Lv.

    Quest Name BSLV UP session, 9th
    LV / BSLV Lv. 190 / 19
    Starting NPC Instructor at each town
    Mission Hunt 75 Makus in Altar of Siena B2F / Hunt 90 Demonic Jasons in Porta Inferno
    Compensation SP 1 space (5,000) / 9,000,000 Alz

  • - Added 1 SP space in Character Info UI
    - Raised the entry level capacity for Chaos Arena Lv.6 to Lv. 190
    - Raised the using level capacity for Premium Wing/Blessing Bead item to Lv. 190
    - Added the Achievement and Title for Lv. 190
  • Achievement: Lv. 190
  • Title: Nevareth pioneer (No option)



  • 2. Extracting System Change
  • Change the way of extracting
  • - Extract item by item Extracting Mode Icon at inventory
    - It is possible to extract item by Extracting Mode Icon without Transmuter
    - If user change to Extracting Mode, it is possible to extract
    items in inventory (Items which are impossible to extract will be shown
    Red)
    - Extracting mode is canceled when user presses the ESC button or Item Extracting Mode Icon again
    - Changed the alz acquisition to 0 when items are extracting
  • Change the extracting rule of Weapon/Armor items
  • - Weapon/Armor Option Scroll is only possible to get by extracting same type of Weapon/Armor items
    - Only possible to get the same rank Option Scrolls based on the extracted item (Lv1/ Lv2/ Lv3/ Lv4)
    - First Rank Item is impossible to extract (Crude, Normal)
    - Number of extracted Option Scrolls
  • Able to get 1 Option Scroll regardless of the item’s reinforced level and rank (Epic, Unique) when extracting it
  • Impossible to get Option Scroll from non-slot item except for Bike Item
  • - Rate of gaining Option Scroll
  • When extract reinforced item level is below 6: 1 Option Scroll
  • When extract reinforced item level is
    below 7: 1 Option Scroll for 100% chance (Option Scroll for Sword/Magic
    Skill Amp. is possible to gain with low rate)
  • When extract reinforced item level is
    over 13~15: 1 Option Scroll, plus same rank of Perfect Core 1 is
    extracted (13 level: 25%, 14 level: 50%, 15 level: 100%)
  • Rate of gaining Option Scroll is depend on the reinforced level of extracted item
  • - Extracting the Core

    Material Core 100% Extracting
    Upgrade Core Peace Randomly 1~10 is extracted regardless of reinforced level
    Force Core Peace Randomly 1~10 is extracted only from Slot items regardless of its reinforced level




  • 3. Changed the Field/Dungeon Option
  • Changed Porta Inferno
  • - Increased the level and number of Monsters on latter parts of Porta Inferno (Amount of gaining EXP is increased)


    Previous Level Changed Level Changed HP Previous Number Changed Number
    Demonic Jason 179 188 272,866 26 36
    Demonic Alis 178 186 269,968 26 36
    Demonic Mayota 177 184 267,070 26 36

  • - Changed attack range of certain Monsters
    - Changed the location of Dark Kimzark (Previous Location X:179/Y:220, Changed location X:155/ Y:216)
  • Changed re-spawn time of field monsters in Lakeside ~ Porta Inferno
  • - Lakeside, Mutant Forest

    Monster Type Before After
    Normal Monster(Lake) 20secs 15secs
    Iron Golem 200secs 160secs
    Normal Monster(Mutant) 100secs 75secs

  • Re-spawn time of Field named monster will not be changed
  • - Pontus Ferrum, Porta Inferno

    Monster Type Before After
    Normal Monster 40secs 30secs

  • Re-spawn time of Field named monster will not be changed



  • 4. Changed the part of Quest option
  • - Changed rewards of BSLV UP for Lv. 180 so EXP 8,000,000 will be rewarded
    - Changed rewarded EXP of certain scenario, normal quests and quest dungeons
    - Changed so that users cannot take 'Supporter T’ quests
  • Only ‘Supporter T’ quests that are in progress can be completed
  • - Changed so that ‘Plate of Soul’ and ‘Plate of honor’ will not be dropped
  • The items that users have can be used
  • - Changed starting quest NPC of certain quests
  • Changed quests: Novice Support (Weakened Tower of Undead B1F) / Mission: Weakened Tower of Undead B1F
  • Changed NPC: Henkoff(Officer)  Morrison(Officer)
  • - Limit Max/Min Level for using quest capsule item which can be acquired in Weakened dungeons
  • Limit Max/Min Level are same as Entry Level for that Weakened dungeon
  • - Changed the required number of collected items for Normal Quest ’The Best Magical Material’ from 10 to 1
    - Changed the collected items for Normal Quest ‘Devastated Father's Heart’ to Red Diamond



  • 5. Change in DP cube
  • - Changed purchase condition of DP cube
    - Changed DP cube reward to be higher
    - Added ‘Cube of Honor’

    Item Name Cube of Honor
    Explanation A Cube that gives users a Potion of Honor by using DP




  • 6. Changed in Map, Warp Code
  • Changed so that Map, Warp Code will be given automatically
  • - When the character’s level for a certain map is fulfilled, its Map and Warp code are automatically given
    - Users can check the information on how to get Map, Warp code by clicking ‘Level UP’ indicator at the bottom left
  • Deleted existing Map & Warp code quests
  • - The quests that proceeded would be settled as completed
  • Added new leading quests to get Map & Warp code
  • - Added new quests which lead users to visit the new maps
    - Some existing normal/scenario quests which are related to get
    Map & Warp code are changed to lead users to visit the new maps

    Quest Name Type Level Nation Note
    Gift from a Friend Normal 50 None Quest to lead Port Lux
    Forbidden Zone Normal 65 None Quest to lead Fort. Luina
    Blood of Undead Ground Monsters Normal 80 None Quest to lead Undead Ground
    Purify Energy Normal 95 None Quest to lead Forgotten Ruin
    Power of Ancient Spell Normal 110 None Quest to lead Lakeside
    Secret of Glowing Stone Normal 125 Capella Quest to lead Mutant Forest
    Collect Cave Circuits Normal 140 Capella Quest to lead Pontus Ferrum
    Ritual of Hell Normal 160 Capella Quest to lead Porta Inferno
    Secret of Glowing Stone Normal 125 Procyon Quest to lead Mutant Forest
    Collect Cave Circuits Normal 140 Procyon Quest to lead Pontus Ferrum
    Ritual of Hell Normal 160 Procyon Quest to lead Porta Inferno
    Secret of Glowing Stone Normal 125 Neutral Quest to lead Mutant Forest
    Collect Cave Circuits Normal 140 Neutral Quest to lead Pontus Ferrum
    Ritual of Hell Normal 160 Neutral Quest to lead Porta Inferno




  • 7. Changed Chaos Lamp
  • Existing Chaos Lamp
  • - Stopped dropping the existing Chaos Lamp
  • The Chaos Lamps which were already dropped are still useable
  • - Plate of Honor(Lv1 ~Lv4) does not drop from existing Chaos Lamp anymore
  • New Chaos Lamp
  • - Added Lamp of Dazzlement(Lv1 ~Lv4)
  • Lamp shape lotto’s are dropped in fields
  • Key item is needed to open the Lamp of Dazzlement

    Item Name Price Obtain
    Magic Water of Purification 200,000 Alz Grocer NPCs of each town

  • Lamp of Dazzlement has 4
    levels and each level require a different key item to open. The products
    of each level are also different.

    Image(Same color as Upgrade Core) Level Quantity of key item Product
    Lv 1 1 ea Epaulet of Guardian +7
    Epaulet of Fighter +7
    Epaulet of Sage +7
    Epaulet of Guardian +6
    Epaulet of Fighter +6
    Epaulet of Sage +6
    Slot Extender(Low)
    Upgrade Core(High)
    Upgrade Core(Medium)
    Upgrade Core(Low)
    Force Core(Medium)
    Force Core(Low)
    Potion of Luck
    Copy of Map Part
    Copy of Muster Card
    Copy of Epaulet of the Dead
    Map part
    Muster Card : Ruina Station
    Lv 2 4 ea SIGMetal Epaulet of Guardian +7
    SIGMetal Epaulet of Fighter +7
    SIGMetal Epaulet of Sage +7
    Epaulet of Guardian +7
    Epaulet of Fighter +7
    Epaulet of Sage +7
    Slot Extender(High)
    Slot Extender(Medium)
    Slot Extender(Low)
    Upgrade Core(Highest)
    Upgrade Core(High)
    Upgrade Core(Medium)
    Force Core(High)
    Potion of Luck
    Epaulet of the Dead
    Epaulet of the Dead B2F
    Seal of the Darkness
    Explorer's Journal
    Ever-heated lava stone
    Lv 3 8 ea Epaulet of Guardian +8
    Epaulet of Fighter +8
    Epaulet of Sage +8
    Epaulet of Guardian +7
    Epaulet of Fighter +7
    Epaulet of Sage +7
    Slot Extender(Highest)
    Slot Extender(High)
    Slot Extender(Medium)
    Upgrade Core(Highest)
    Upgrade Core(High)
    Force Core(Highest)
    Potion of Luck
    Defected Train Card
    Apocalypse of Other Dimension
    Copy of the Illusive Apocalypse
    Siena's Crest B1F
    Muster Card : Forgotten Temple B1F
    Lost Island Compass
    Frozen Clue
    Seal of the Darkness
    Lv 4 16 ea Epaulet of Guardian +8
    Epaulet of Fighter +8
    Epaulet of Sage +8
    Epaulet of Guardian +7
    Epaulet of Fighter +7
    Epaulet of Sage +7
    Slot Extender(Highest)
    Slot Extender(High)
    Upgrade Core(Highest)
    Potion of Luck
    Muster Card : Forgotten Temple B2F
    Apocalypse of Other Dimension
    Copy of the Illusive Apocalypse
    Defected Train Card
    Siena's Crest B2F
    Seal of the Darkness




  • 8. Changed Agent Shop
  • - Changed the standard of arranging Weapon/Armor category
  • Before: arranged by Class
  • After: arranged by Item grade
  • - Added 'Sword/Magic Skill amp.' Category on Weapon/Armor Option Scroll Low to Highest
    - Added Enchant Safeguard category(Low/Medium/High/Highest) on Upgrade Item – Other Special Items
  • Current registered Enchant Safeguards
    are not applied to new category, but if the user registers it again,
    it’ll register on the appropriate category.
  • - Added new category for 'Prideus’ Bracelet'
    - Some categories of Agent Shop is changed



  • 9. Improved Buddy/Guild list
  • Added character message function
  • - Added message function that displays a self-introduction
    - Added self-character information and an option for editing character messages located above your buddy list
    - Displays character messages of others in the Buddy/Guild list
    - Able to check character information when you scroll over your buddies in the buddy list
  • Character login status/Nation/Current location/Character massage
  • Changed to mark number of group members
  • - Marked the whole number of group members with number of current login members in Buddy/Guild list
  • Added memo function in Block list
  • - Added memo function in Block list as character message function
    - Able to check the memo when you scroll over a character



  • 10. Changed the EXP reward for Scenario/Standard Quests for players under Lv. 100
  • - Experience Compensation greatly reduced
    - Some users at Lv. 40 will lack the EXP needed to level up even after finishing all the Scenario and normal quests.
  • In this instance, these players should use quest capsules after Lv. 35
  • 11. Changed it so it won’t display daily quests for users who don’t meet the quest level requirement
  • 12. Changed max critical rate from 30% to 32%, which can be obtained by rings
  • 13. Changed the Cool Time for Force Kick
  • - Changed current -4 seconds to -5.1 seconds per level (Standards of Lv. 9 is 30 seconds)
  • 14. Changed some details of exchanging WEXP
  • - Changed it so when 200 WEXP is consumed when over Lv. 180, character exchanges WEXP to EXP
    - Limited the exchange number of WEXP to 50 times at once
  • 15. Changed purchasing UI for Skill Books
  • 16. Changed purchasing and selling options in NPC shop in case of large transactions
  • - When selling mass amount of items, the first entered number is the max number that can be sold at onetime
    - Max number that can be sold at onetime is shown when the user clicks the dropdown button on input cell
  • 17. Changed starting point of “The Tower of the Dead B1F” dungeon as a safety zone
  • 18. Changed item option regarding oath type item
  • - Changed it so users can register Oath of Sacrifice/Oath of Protection on Agent Shop
    - Added category for oath type items in Agent Shop
    : Functional Item – Other Special Item - Oath Item - Oath of Sacrifice/Oath of Protection
    - Changed the oath icon tool tip when using Oath of Sacrifice/Oath of Protection
  • 19. Changed icon image of Weapon/Armor option scrolls to reflect each grade
  • 20. Characters are immobile while doing item upgrades
  • 21. Set option icon of pet training window to default when user newly registers pet or core
  • 22. Changed the max number that shows up if the user clicks the dropdown button on input cell while exchanging WEXP
  • 23. Changed certain message of checkbox in the option window
  • - Shows the usage of function in item information window
  • 24. Changed the item tool tip which bound or limited to sell







Bug Fixes / Corrections



  • 1. Corrected the unnecessary tooltip “Move to the next tab and combine” that was shown on items which are impossible to combine
  • 2. Corrected an error that “Gained magic Skill EXP” was wrongfully shown as “Gained sword Skill EXP”
  • 3. Corrected a bug that allowed
    Force Archer’s attacks to rise while using “Multi Shooter” skill
    consecutively in certain circumstances
  • 4. Corrected an error that would disconnect users while using battle mode in certain circumstances
  • - Corrected it so clients won’t
    forcibly close when certain conditions are met. Such as when a user
    tries to use battle mode while he already has battle mode active.
  • 5. Corrected a bug that certain
    NPC’s had unnecessary “quest NPC FX” when users interacted with Sirius
    during “The Land of the Undead” dungeon
  • 6. Corrected a bug that certain dungeon gates were shown askew
  • 7. Corrected a bug that allowed
    low level epic items to become character binding when dropped from the
    legacy box in “Maquinas Outpost” dungeon
  • 8. Corrected a bug that allowed some equipment to be dropped by the wrong rank from some monsters
  • - Changed it so normal items drop instead of no binding high-rank epic item
  • Applied only to monster drop and not to box rewards
  • 9. Corrected a bug that showed
    unnecessary blank space in the usage history list of Guild Warehouses
    while scrolling using the mouse wheel
  • 10. Corrected a visual bug when users scrolled over the “X” button in the confirmation window while buying skill books
  • 11. Corrected a bug that the sub-password window would not show up after being closed by ESC key
  • 12. Corrected a bug that abnormally displayed the duration time for Saint's Forcecalibur Buff Skill in Tool Tip
  • 13. Corrected a bug that stopped Mercenary attacks when a user attacked the last Nualle of Panic Cave
  • 14. Corrected a bug that allowed monsters to attack abnormally in Porta Inferno
  • - Corrected a bug that allowed
    monsters only to produce one attack pattern (Monsters originally have 2
    attack patterns except Kerberos)
  • 15. Corrected a bug that the name of summoned Mercenaries was not synchronized with the party list
  • 16. Corrected a bug that allowed users to write the letter “#” in the Chat Window
  • 17. Corrected a bug on NPC’s quest information that was displayed abnormally on some quests
  • 18. Corrected a bug that allowed users to write Chat Messages over the Chat Window
  • 19. Corrected an error that the position of a character slot was not changed in certain situations
  • 20. Corrected a bug that the dungeon ‘ Lake in Dusk’ didn’t end if a boss monster died out of user’s view
  • 21. Corrected an error that inventory tab was abnormally shown when purchasing mass number of items
  • 22. Corrected a bug that Lock
    function for Warehouse/Inventory wasn’t applied after logging into the
    game, even if the user had previously set the password






Mission War



  • 1. Changed the Mission war level section
  • - Changed the max entrance level to 190 in the current tier Lv. 170 ~ 180
  • 2. Changed some details of section Lv. 140 ~ 169 / Lv. 170 ~190
  • Raised the defense and HP of users
  • - Section Lv. 140 ~ 169
  • Before: Character defense increases 1.5 times / HP 5 times
  • After: Character defense increases 1.75times / HP 6 times
  • - Section Lv. 170 ~ 190
  • Before: Character defense increases 1.5 times / HP 5 times
  • After: Character defense increases 2 times / HP 7 times
  • Changed some details of towers
  • - Decreased attack and defense
    - Changed max targeting number as 5
    - Changed the sustainment time differently from size: The bigger size tower has the shorter sustainment time
  • Changed some details of Force Tower
  • - Increased the stats of Force Tower
    - Increased the setting price of Force Tower (except Resurrection/Warp tower)
    - Reduced the setting time
  • Increased the stats of Legacy Guardian / Sage's Ensign / War Gate
  • 3. Corrected an error that forcibly closed clients when a user tried to restore quest at Mission war lobby or field


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