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Maw1 Legacy of Darkness Official Patch notes on Thu Mar 29, 2012 1:05 pm

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Table of Contents





  1. [MD] Maquinas Outpost
  2. NEW Armor Set – Drei Frame
  3. NEW Item Attribute Apply System
  4. Bike Enchant System + NEW Items
  5. Dungeon Point System + Item Renewal
  6. User Convenience System



[MD] Maquinas Outpost


The very first Mission Dungeon in Pontus Ferrum.
Gather your party with strongest warriors and get ready to explore the unexplored!

Location


Requirements



Entry item: Hacked code disk
Required Level Dungeon Running Time
Lv. 145 or above(Battle Style Lv. 11) 7 Minutes (Bonus time will be added when Boss Monster is defeated)

Monsters




MA-07 Directo Quadrupes

FPTA-01 Custodi Flight

UMD-04 Fuge Digitorum

MF-01 Eins Frame

MF-02 Zwei Frame

MF-03 Drei Frame

Dungeon Preview











NEW Armor Set – Drei Frame


New unique armor set ‘Drei Frame’ has been added.



  • Drei Frame
  • Can only be acquired from MD ‘Maquinas Outpost’.
  • Up to 1 slot will be dropped, 1 slotted item is not possible to slot-extend.

Armor options and stat point requirements



Drei Frame Armor (WA) Option WA attributed
Drei Frame Plate (WA) Drei Frame Plate (WA)
Defense Defense rate HP STR DEX INT Lv.
80 99 165 553 138 69 145
Drei Frame Gauntlet (WA) Drei Frame Gauntlet (WA)
Defense Defense rate HP STR DEX INT Lv.
80 99 165 505 126 63 145
Drei Frame Greaves (WA) Drei Frame Greaves (WA)
Defense Defense rate HP STR DEX INT Lv.
80 99 165 513 128 64 145
Drei Frame Visor (WA) Drei Frame Visor (WA)
Defense Defense rate HP STR DEX INT Lv.
80 99 165 546 137 68 145
Drei Frame Armor (FS) Option FS attributed
Drei Frame Plate (FS) Drei Frame Plat (FS)
Defense Defense rate HP STR DEX INT Lv.
80 99 165 346 138 277 145
Drei Frame Gauntlet (FS) Drei Frame Gauntlet (FS)
Defense Defense rate HP STR DEX INT Lv.
80 99 165 316 126 253 145
Drei Frame Greaves (FS) Drei Frame Greaves (FS)
Defense Defense rate HP STR DEX INT Lv.
80 99 165 320 128 256 145
Drei Frame Visor (FS) Drei Frame Visor (FS)
Defense Defense rate HP STR DEX INT Lv.
80 99 165 341 137 273 145
Drei Frame Battle (FB) option FB attributed
Drei Frame Coat (FB) Drei Frame Coat (FB)
Defense Defense rate HP STR DEX INT Lv.
74 111 165 277 208 277 145
Drei Frame Gloves (FB) Drei Frame Glove (FB)
Defense Defense rate HP STR DEX INT Lv.
74 111 165 253 190 253 145
Drei Frame Boots (FB) Drei Frame Boots (FB)
Defense Defense rate HP STR DEX INT Lv.
74 111 165 256 192 256 145
Drei Frame Headgear (FB) Drei Frame Headgear (FB)
Defense Defense rate HP STR DEX INT Lv.
74 111 165 273 205 273 145
Drei Frame Battle (FA) option FA attributed
Drei Frame Coat (FA) Drei Frame Coat (FA)
Defense Defense rate HP STR DEX INT Lv.
74 111 165 138 277 346 145
Drei Frame Gloves (FA) Drei Frame Gloves (FA)
Defense Defense rate HP STR DEX INT Lv.
74 111 165 126 253 316 145
Drei Frame Boots (FA) Drei Frame Boots (FA)
Defense Defense rate HP STR DEX INT Lv.
74 111 165 128 256 320 145
Drei Frame Headgear (FA) Drei Frame Headgear (FA)
Defense Defense rate HP STR DEX INT Lv.
74 111 165 137 273 341 145
Drei Frame Martial (BL) option Bl attributed
Drei Frame Suit (BL) Drei Frame Suit (BL)
Defense Defense rate HP STR DEX INT Lv.
68 143 165 346 346 69 145
Drei Frame Hands (BL) Drei Frame Hands (BL)
Defense Defense rate HP STR DEX INT Lv.
68 143 165 316 316 63 145
Drei Frame Shoes (BL) Drei Frame Shoes (BL)
Defense Defense rate HP STR DEX INT Lv.
68 143 165 320 320 64 145
Drei Frame Headpiece (BL) Drei Frame Headpiece (BL)
Defense Defense rate HP STR DEX INT Lv.
68 143 165 341 341 68 145
Drei Frame Martial (WI) option WI attributed
Drei Frame Suit (WI) Drei Frame Suit (WI)
Defense Defense rate HP STR DEX INT Lv.
68 143 165 69 69 623 145
Drei Frame Hands (WI) Drei Frame Hands (WI)
Defense Defense rate HP STR DEX INT Lv.
68 143 165 63 63 569 145
Drei Frame Shoes (WI) Drei Frame Shoes (WI)
Defense Defense rate HP STR DEX INT Lv.
68 143 165 64 64 577 145
Drei Frame Headpiece (WI) Drei Frame Headpiece (WI)
Defense Defense rate HP STR DEX INT Lv.
68 143 165 65 68 614 145



  • Additional information
  • Item grade: Highest
  • Epic options are not granted
  • There are 3 kinds of Unique options and kind / effect is applied in random
  • Unique options



Part Unique option Part Unique option
Gloves All Skill Amp. UP Suit All Skill Amp. UP
All Attack UP HP UP
Defense Defense
Boots All Skill Amp. UP Helmet All Skill Amp. UP
HP Absorb Limit UP Critical Rate UP
Defense Critical DMG UP



  • Drei Frame Epaulet
  • Items that matches with Drei Frame Armor Set
  • Epaulet options and ability point requirements



Drei Frame Epaulet of Guardian
Option Lv. limit
Defense +70
Resist Critical Rate +7%
Resist Skill Amp. +7%
HP +450
Lv. 145
Drei Frame Epaulet of Fighter
Option Lv. limit
Attack +70
Attack rate +140
Sword Amp. UP +5%
HP +350
Lv. 145
Drei Frame Epaulet of Sage
Option Lv. limit
Magic Attack +70
Attack rate +140
Magic Amp. UP +5%
HP +350
Lv. 145

Drei Frame armor set effect



Armor set effect
Number of Drei Frame armor Option 1 Option 2
2 pieces All Attack UP +5 -
4 pieces All Attack UP +10 Critical DMG UP +4
Set effect with Epaulet
Number of Drei Frame armor Drei Frame Epaulet of Guardian Drei Frame Epaulet of Fighter Drei Frame Epaulet of Sage
2 pieces + Epaulet All Attack UP +5
Critical Limit UP +1%
All Attack UP +5
Sword Amp. UP +1%
All Attack UP +5
Magic Amp. UP +1%
4 pieces+ Epaulet All Attack UP +10
Critical DMG UP +4%
Critical Limit UP +2%
All Attack UP +10
Critical DMG UP +4%
Sword Amp. UP +2%
All Attack UP +10
Critical DMG UP +4%
Magic Amp. UP +2%



Last edited by Owing Secnarf on Thu Mar 29, 2012 1:25 pm; edited 1 time in total

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NEW Item Attribute Apply System




  • Item Attribute Apply System
  • What is Item Attribute Apply System?
  • - Improved Force Core Upgrading system, provide attributes by using Option Scrolls instead of Catalysts.
  • Details
  • - Option Scrolls and Force Cores are divided into several sections depending on item level
  • - Option Scrolls and Force Core for Item level



Item grade Force Core Option Scroll
Shadowsteel
Aramid
Citrine
Force Core(Low) Weapon Option Scroll(Low)
Armor Option Scroll(Low)
Bluestin
Titanium
Pherystin
Shadowtitanium
Aqua
Force Core(Medium) Weapon Option Scroll(Medium)
Armor Option Scroll(Medium)
Osmium
Lapis
Force Core(High) Weapon Option Scroll(High)
Armor Option Scroll(High)
Shineguard, Teragrace,
Mystic / Topaz
Red Osmium
SIGMetal
Lycanus / Drei Frame Force Core(Highest) Weapon Option Scroll(Highest)
Armor Option Scroll(Highest)
Forcium



  • How to Apply Attribute to the Item
  • - Item, Force Core, Option Scroll, and certain amount of Alz are needed and proceeded via Core Alchemist NPC’s
  • - Depends on number of Item Slot, Force Core, Item upgrade level, rate of success is changed
  • - Rate of success is increased by the number of Force cores
  • Acquiring Option Scrolls
  • - Weapon Option Scroll: Obtained by extracting from Weapons
  • - Armor Option Scroll: Obtained by extracting from Armors
  • - An additional Option Scroll will be given depending on the item upgrade level that is being extracted
  • - Option Scroll grade will be decided depending on the level of the extracted item



Extracted Weapon level Extracted Armor level Option Scroll grade
Normal, Crude Normal No extraction
Iron, Red Reinforce Low
Damascus, Coral Eye Iron / Silk
Shadowsteel, Citrine Shadowsteel / Aramid
Bluestin Bluestin Medium
Titanium, Pherystin Titanium
Shadowtitanium, Aqua Shadowtitanium
Osmium, Lapis Osmium High
Red Osmium, Topaz Shineguard / Teragrace / Mystic
SIGMetal SIGMetal
Lycanus, Forcium Drei Frame, Forcium Highest



  • Random Option Scroll
  • - Option will be added to each Armors randomly among the options that are available
  • (Skill Amp. Option cannot be added by Defined Option Scroll and Random Option Scroll)
  • - Random Option Scroll and Defined Option Scroll can be used at the same time
  • - Success/Fail will be decided by Defined Option Scroll after deciding Success/Fail
  • by Random Option Scroll When users using Random Option Scroll and Defined Option Scroll at the same time
  • - Type and quantity of Option Scroll for Item Attribute are not irrelevant to rate of success

  • Options for each parts



Weapon Helmet Suit Gloves Boots
Attack
Magic Attack
Attack Rate
Critical DMG
Critical Rate
Sword Amp. UP
Magic Amp. UP
Minimum Damage
Add. DMG
Alz Drop UP
1 Slot Drop Rate UP
2 Slot Drop Rate UP
Skill EXP UP
MP added
Defense
Defense rate
Critical DMG
Critical Rate
Sword Amp. UP
Magic Amp. UP
HP Absorb Limit UP
MP Absorb Limit UP
Alz Drop UP
1 Slot Drop Rate UP
2 Slot Drop Rate UP
Skill EXP UP
Defense
Defense rate
HP
MP
Auto HP Restore
Auto MP Restore
Sword Amp. UP
Magic Amp. UP
Critical Rate Up
Evasion
Alz Drop UP
2 Slot Drop Rate UP
Skill EXP UP
Attack
Attack Rate
Defense
Defense rate
Auto HP Restore
Auto MP Restore
HP Absorb UP
MP Absorb UP
Sword Amp. UP
Magic Amp. UP
Critical Rate Up
2 Slot Drop Rate UP
Skill EXP UP
Defense
Defense rate
HP
MP
Auto HP Restore
Auto MP Restore
Sword Amp. UP
Magic Amp. UP
HP Absorb Limit UP
Evasion
Alz Drop UP
2 Slot Drop Rate UP
Skill EXP UP




Bike Enchant System + NEW Items




  • Astral Bike
  • Enchant System Change
  • - Bike improvement allowed up to +15.
  • - Upgrade method is as same as normal items.
  • - Required ‘Bike Upgrade Kit’ to upgrade an Astral Bike.
  • Bike Upgrade Kit



Bike Upgrade Kit Explanation
Item that is needed for upgrading Astral Bike and required quantity is changed depending on upgrade level
Bike Perfect Upgrade Kit Explanation
Item that is 100% success chance for upgrading Astral Bike Only 1 item is in need for upgrading once

Upgrade effect



Astral Bike – Blue
Option Defense+10, Defense Rate+80, Movement Speed+700
Upgrade Kit Bike Upgrade Kit(Low), Bike Perfect Upgrade Kit (Low)
Requirements Lv. 60 or above(BSLV 7 or above)
Astral Bike – RW3
Option Defense+20, Defense Rate+150, Movement Speed+800
Upgrade Kit Bike Upgrade Kit(Medium), Bike Perfect Upgrade Kit(Medium)
Requirements Lv. 80 or above(BSLV 7 or above)



  • Astral Bike Coating Kit Is Added
  • - ‘Plasma Coating Kit’ will be changed to ‘Bike Upgrade Kit Cube’
  • - ‘Bike Coating Kit - Color’ is sold by Grocer in each town.
  • - To change the color of the Astral Bike, right click on Bike Coating Kit and left click on the Astral Bike.

Bike Coating Kit – Color
Bike Coating Kit
(Blue, Dark Red, Dark Blue, Burnt Yellow, Dark Viridian, Iron Yellow, Perm. Dark Red, Dark Ultra Marine)


  • Damage Amplifier is Added
  • Damage Amplifier
  • - Damage Amplifier that amplify additional damage in Mission war
  • - Obtained by crafting only
  • - Formula Card(Instant) and Mixture are needed for crafting

Mixture (Lv 1) Mixture (Lv 2) Mixture (Lv 3) Mixture (Lv 4)
Damage Amplifier and crafting method

Damage Amplifier Crafting Recipe
Sword Damage Amplifier (Low) Material Core (Osmium) 20ea
+ Mixture (Lv. 1) 10ea
Magic Damage Amplifier (Low) Quartz Core (Lapis) 20ea
+ Mixture (Lv. 1) 10ea
Sword Damage Amplifier (Medium) Material Core (Red Osmium) 20ea
+ Mixture (Lv. 2) 10ea
Magic Damage Amplifier (Medium) Quartz Core (Topaz) 20ea
+ Mixture (Lv. 2) 10ea
Sword Damage Amplifier (High) Material Core (SIGMetal) 20ea
+ Mixture (Lv. 2) 10ea
Magic Damage Amplifier (High) Quartz Core (SIGMetal) 20ea
+ Mixture (Lv. 3) 10ea
Sword Damage Amplifier (Highest) Material Core (Forcium) 20ea
+ Mixture (Lv. 3) 10ea
Magic Damage Amplifier (Highest) Quartz Core (Forcium) 20ea
+ Mixture (Lv. 3) 10ea


  • - Item is stackable to 999ea
  • - Active / Deactivate Damage Amplifier by right clicking
  • - Damage Amplifier that match to levels of equipped Amor can be used
  • - Highest level of equipped armor will be affected using Damage Amplifier




Dungeon Point System + Item Renewal




  • DP(Dungeon Point) System is Added
  • Dungeon Point
  • - Certain amount of DP will be given after finishing certain dungeons.
  • - Initialized to 0 if there is no additional DP within 3 hours
  • - Certain amount of DP is gained by finishing dungeons and
    accumulated DP will be shown on dungeon clear UI after finishing
    dungeons.
  • - Maximum DP that can be accumulated is 100.
  • DP for each dungeons

Dungeon Name (MD Dungeon) DP Dungeon Name (MD Dungeon) DP
Lake in Dusk 1 Panic Cave(Easy) 1
Ruina Station 1 Panic Cave(Normal) 2
Frozen Tower of Undead B1F 2 Panic Cave(Hard) 3
Volcanic Citadel 3 Steamer Crazy(Easy) 1
Forgotten Temple B1F 3 Steamer Crazy(Normal) 2
Frozen Tower of Undead B2F 4 Steamer Crazy(Hard) 3
Illusion Castle Underworld 4 Catacomb Frost(Easy) 1
Altar of Siena B1F 6 Catacomb Frost(Normal) 2
Forbidden Island 6 Catacomb Frost(Hard) 3
Altar of Siena B2F 7 Lava hellfire(Easy) 1
Radiant Hall 7 Lava hellfire(Normal) 2
Forgotten Temple B2F 9 Lava hellfire(Hard) 3
Maquinas Outpost 10 - -
Dungeon Name (Chaos Arena) DP Dungeon Name (Premium) DP
Chaos Arena Lv. 1 1 Panic Cave 4
Chaos Arena Lv. 2 2 Steamer Crazy 4
Chaos Arena Lv. 3 3 Catacomb Frost 4
Chaos Arena Lv. 4 4 Lava hellfire 4
Chaos Arena Lv. 5 5 - -
Chaos Arena Lv. 6 6 - -
Exchangeable Items for DP

Image Name Grade Required DP
Cube of Experience Low 10
Medium 25
High 50
Highest 80
Cube of Soul Low 10
Medium 25
High 50
Highest 80
Cube of Enchant Low 5
Medium 15
High 30
Highest 65
- DPs can be exchanged with items at NPC Peticia in Port Lux.

Obtainable Items from each Cube

Item Name Grade EXP Reward
Cube of Experience Low Potion of Experience(3,750,000 EXP)
Potion of Experience(7,500,000 EXP)
Potion of Experience(12,500,000 EXP)
Potion of Experience(12,500,000 EXP)
Medium Potion of Experience(9,375,000 EXP)
Potion of Experience(18,750,000 EXP)
Potion of Experience(31,250,000 EXP)
Potion of Experience(62,500,000 EXP)
High Potion of Experience(18,750,000 EXP)
Potion of Experience(37,500,000 EXP)
Potion of Experience(62,500,000 EXP)
Potion of Experience(125,000,000 EXP)
Highest Potion of Experience(30,000,000 EXP)
Potion of Experience(60,000,000 EXP)
Potion of Experience(100,000,000 EXP)
Potion of Experience(200,000,000 EXP)
Item Name Grade EXP Reward
Cube of Soul Low Potion of Soul (11,250,000 AXP)
Potion of Soul (22,500,000 AXP)
Potion of Soul (37,500,000 AXP)
Potion of Soul (75,000,000 AXP)
Medium Potion of Soul (22,500,000 AXP)
Potion of Soul (45,000,000 AXP)
Potion of Soul (75,000,000 AXP)
Potion of Soul (150,000,000 AXP)
High Potion of Soul (45,000,000 AXP)
Potion of Soul (90,000,000 AXP)
Potion of Soul (150,000,000 AXP)
Potion of Soul (300,000,000 AXP)
Highest Potion of Soul (90,000,000 AXP)
Potion of Soul (180,000,000 AXP)
Potion of Soul (300,000,000 AXP)
Potion of Soul (600,000,000 AXP)
Item Name Grade Reward Maximum obtainable Qty
Cube of Enchant Low Upgrade Core (Highest)
Upgrade Core (High)
Bike Upgrade Kit (Medium)
Bike Upgrade Kit (Low)
Perfect Core (Highest)
Perfect Core (High)
Slot Extender (Low to Highest)
1
Medium 2
High 3
Highest 4
Slot Extender will be given depending on grade of Cube of
Enchant Slot Extender (Low) can
be given from Cube of Enchant (Low) in certain chances




  • Added Battle Style specified armor
  • - Added Battle Style specified armor; Bluestin/ Titanium / Osmium
  • - Battle Style specified armor contains HP option,
  • - Amount of HP increase is differed by Item Level.
  • - Non-exclusive Armors can be switched to exclusive Armors with Class Attribute Card.
  • Epic Item Name Change
  • Color of Epic names from Lv. 1 to Lv. 3 Change
  • - Color of Epic Item names from Lv. 1 to Lv. 3 without slot: Lime
  • - Color of Epic Item names from Lv. 1 to Lv. 3 with slot: Green
  • Color of Epic names from Lv. 4 to Lv. 7 Change
  • - of Destruction -> of Destructive
  • - of Amp. -> of Outrageous
  • - of adept -> Skilled
  • - of Will -> of Convictional
  • - of Deathblow -> of Fatal
  • - of Restoration -> of Anabiotic
  • - of Luck -> of Miraculous
  • Changed name of Vampiric
  • - Epic items from 1 to 3 -> of Absorption
  • - Epic items from 4 to 7 -> of Bloodsucking

High Level Epic Items Low Level Epic Items


  • - Attack UP, Magic Attack UP of Epic Options will be changed to All Attack UP.
  • - Sword Amp. UP, Magic Amp. UP of Epic Options will be changed to All Skill Amp. UP.
  • - Slot options of Earring/Bracelet will be changed to low level epic options.




User Convenience System




  • Convenience Function Added in Dungeon System
  • Added SP recharge dice at completing dungeon
  • - Added dice for recharging SP to dungeon clear UI at completing dungeon
  • - Dungeons: Mission Dungeon, DX dungeon
  • - Recharge amount depends on Battle Style level
  • (BSLV 6 to BSLV 18: 0 ~ 5 bubble, BSLV 19 or above: 1~6 bubble)
  • Re-entering Dungeons after Disconnection is Now Available
  • - Re-entering without consuming additional Entry items after disconnection from dungeons is available.
  • - Re-entering will be permitted for the same dungeon in same channel.
  • - Re-entering will be allowed only for 10 minutes.
  • Dungeon Penalty will not be Imposed in Certain Dungeons
  • - MD dungeon, DX dungeon and certain quest mission penalty is removed.
  • Treasure Box Added in [DX] Panic Cave
  • - A Treasure Box is added in DX dungeon - Panic Cave.
  • Convenient Interface Change
  • Quest Interface Change
  • - Users can check the progress and details of quest easily.
  • - Deleting or Checking the quests in progress is available at ‘Quest in progress’.
  • - Quest summary information UI will be shown as checking the check box from ‘Quest in progress’.
  • Quest summary information UI
  • - Changed so that users can check the Quest requirements and progress
  • - Quest summary information UI is movable and stackable by clicking pin button
  • - Maximum 5 of Quest summary information UI are available
  • Item Lock Function is Added
  • - Users can lock the equipped gears with the button
  • - During Lock mode, nor item exchange or inventory use is permitted
  • Movement speed is shown at Character information
  • - ‘movement speed’ showing at Character information. (hot key: C)
  • New Options
  • - Fade Step is able to go toward where the mouse pointer is pointing.
  • - ‘Listen to game sound while not focused’ option is now added.
  • Other Convenient Changes
  • Casting time of Battle / Aura mode
  • - Casting time of Battle / Aura mode is not reduced from the Battle / Aura mode duration anymore
  • Help System Upgraded
  • - Help system is upgraded to help beginners
  • Receiving items from Cash Inventory
  • - Users can receive items from Cash Inventory by ‘Ctrl + Left click’.
  • Item level of Shadow Titanium is Changed
  • - Item level of Shadow Titanium is changed from High to Medium.
  • - Level of extracted items from Shadow Titanium has been changed from High to Medium.

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