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this article is original posted on The Tester's Blog of CABAL EU.


Welcome back!

In this update to the Tester's Blog I will be discussing the improved
upgrading system. Or, to be more specific, the new Force Core Upgrading
system, seeing as the general upgrade system was improved a while ago
with the possibility to upgrade all the way to +15.

As most of you reading this will be aware of the fact that the force
core upgrading system will change with the Legacy Of Darkness update I
will simply try to clear up some rumours surrounding it. Random Option
Scrolls, Defined Option Scrolls, etc, as well as go through some minor
changes to the system. For the most part it is a visual change and some
options to give you more control while enchanting slots.

I think the best place to begin is with the new Upgrade UI. Force Core
Upgrading is still done through a Core Alchemist NPC. The first thing
you will notice is that the upgrading window now looks different,
appearing in the middle of the screen.





The different parts of the window is fairly self-explanatory. Clockwise
from the top left you have the item being upgraded, the two different
option scroll types you can use, the number of force cores you want to
use (and a useful button to add all the force cores you have in your
inventory, to the maximum of ten), with the upgrade cost and the success
chance below that (the cost to upgrade the second slot is double that
of the first slot, and I have not checked 3rd slot costs yet) while
right at the bottom you have the attribute that will be added. It uses
the old ‘cycle-through-the-possible-upgrades-and-failed-upgrade-icons’
animation that everyone is used to by now once you actually start the
process.

So far so good, and not terribly surprising.

The main change, of course, comes from the new Option Scrolls.
Transmuting items now gives you option scrolls as well as material cores
and force/upgrade core pieces. The type of option scrolls you receive
when you transmute an item is random, and the better ones are rare, as
they should be. And yes, Critical Rate is one of the better ones. I know
people were wondering about this. So is 2slot item drop, although I
gather not as many of you would be interested in that particular one,
vocal as the farming minority may be.

The rules for which Option Scroll can be used in which weapon/armour
piece is still the same as it was before. For example, you cannot
upgrade a weapon slot with MP. Those rules still apply, as the following
table shows.





Nothing has changed here, at least.

OK, back to the Option Scrolls. You can get any Option Scroll from
transmuting an item, and the grade of the Option Scroll depends on the
grade of the item you transmute. Option Scrolls come in two types,
Random and Defined (or Fixed, the dev notes and game change between the
two names at the moment). A Random Scroll is exactly that, you can gain a
random upgrade option from the available options, while a Defined
Option Scroll allows you to control which upgrade you get, exactly like
the catalysts used to do. The only difference is that you can now
control the old level 2 upgrade options as well, with the exception of
Skill Amp. 7% Sword/Magic amp is still drop only. You cannot get it with
Defined or Random Option Scrolls. Everything else is possible.

The other change is that the Force Core grade, and Option Scroll grade
is now very important. You can only use Option Scrolls and Force Cores
matching the grade of the item you wish to enchant. You can no longer
use highest cores on anything other than Mithril, Lycanus or Drei Frame
Items, and so on. The item levels are in the following table.





You only need one of the two types of Option Scroll when you want to
enchant an item. If you manage to get your hands on the Defined Option
Scroll that matches the upgrade you want, congratulations, you only have
to use that one. You do not need to add a Random scroll as well, in
fact, it is much better that you don’t. The game will first check the
Random option scroll, and if the random upgrade fails it will fall back
on the Defined option scroll, and check that one for success. Think of
the difference between using one or two force cores, with and without a
catalyst, when you currently try to enchant a slotted item.

If you don’t have the Defined Scroll you want (Critical Rate comes to
mind again, for some weird reason) you can still take a chance and
gamble with a Random scroll. You might get lucky.

I just need to point out a small bug here, because I am not sure if it
will be fixed by the time the update goes live. If you use a Defined
scroll and a Random scroll at the same time the enchant result window
will still cycle through all the possible outcomes, both level one
(attack, magic, defence, etc) and level two (1slot, critical rate, min
damage, etc) even though you can only gain one possible level 1 enchant
and any of the possible level 2 enchants. Don’t panic if you see this.
If you have a Critical Damage Defined Option scroll and a Random Option
scroll you can only get critical damage in the slot, or one of
the level 2 enchants, even though you will see other options once you
start the enchant process. It has been reported, and perhaps it will be
fixed before we go live.

The success rate is now linked to the number of force cores you use when
upgrading. 10 cores will give you an 85% success rate for the first
slot, and a 70% success rate for the second. Again, I have not yet
checked the third slot options. The success rate goes up with 5% for
every force core you add. The price to upgrade varies according to the
type of item (Greatswords and Daikatanas cost double) and item grade
level. The second slot costs double what the first slot does, for a
2-slotted item. Osmium level costs 500,000 Alz and Mithril level costs
7,000,000 for the first slots. The rest is scattered in-between.

I think I have covered everything now. If you do have further questions
feel free to ask them in the comments, and I will try my best to answer
them, either in the comments or with the next blog update.

-- Former Article: New update on the ITS! [2011-06-09]

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