NEW Item Attribute Apply System
- Item Attribute Apply System
- What is Item Attribute Apply System?
- - Improved Force Core Upgrading system, provide attributes by using Option Scrolls instead of Catalysts.
- Details
- - Option Scrolls and Force Cores are divided into several sections depending on item level
- - Option Scrolls and Force Core for Item level
Item grade | Force Core | Option Scroll | Shadowsteel Aramid Citrine | Force Core(Low) | Weapon Option Scroll(Low) Armor Option Scroll(Low) | Bluestin Titanium Pherystin Shadowtitanium Aqua | Force Core(Medium) | Weapon Option Scroll(Medium) Armor Option Scroll(Medium) | Osmium Lapis | Force Core(High) | Weapon Option Scroll(High) Armor Option Scroll(High) | Shineguard, Teragrace, Mystic / Topaz Red Osmium | SIGMetal | Lycanus / Drei Frame | Force Core(Highest) | Weapon Option Scroll(Highest) Armor Option Scroll(Highest) | Forcium |
- How to Apply Attribute to the Item
- - Item, Force Core, Option Scroll, and certain amount of Alz are needed and proceeded via Core Alchemist NPC’s
- - Depends on number of Item Slot, Force Core, Item upgrade level, rate of success is changed
- - Rate of success is increased by the number of Force cores
- Acquiring Option Scrolls
- - Weapon Option Scroll: Obtained by extracting from Weapons
- - Armor Option Scroll: Obtained by extracting from Armors
- - An additional Option Scroll will be given depending on the item upgrade level that is being extracted
- - Option Scroll grade will be decided depending on the level of the extracted item
Extracted Weapon level | Extracted Armor level | Option Scroll grade | Normal, Crude | Normal | No extraction | Iron, Red | Reinforce | Low | Damascus, Coral Eye | Iron / Silk | Shadowsteel, Citrine | Shadowsteel / Aramid | Bluestin | Bluestin | Medium | Titanium, Pherystin | Titanium | Shadowtitanium, Aqua | Shadowtitanium | Osmium, Lapis | Osmium | High | Red Osmium, Topaz | Shineguard / Teragrace / Mystic | SIGMetal | SIGMetal | Lycanus, Forcium | Drei Frame, Forcium | Highest |
- Random Option Scroll
- - Option will be added to each Armors randomly among the options that are available
- (Skill Amp. Option cannot be added by Defined Option Scroll and Random Option Scroll)
- - Random Option Scroll and Defined Option Scroll can be used at the same time
- - Success/Fail will be decided by Defined Option Scroll after deciding Success/Fail
- by Random Option Scroll When users using Random Option Scroll and Defined Option Scroll at the same time
- - Type and quantity of Option Scroll for Item Attribute are not irrelevant to rate of success
- Options for each parts
Weapon | Helmet | Suit | Gloves | Boots | Attack Magic Attack Attack Rate Critical DMG Critical Rate Sword Amp. UP Magic Amp. UP Minimum Damage Add. DMG Alz Drop UP 1 Slot Drop Rate UP 2 Slot Drop Rate UP Skill EXP UP
| MP added Defense Defense rate Critical DMG Critical Rate Sword Amp. UP Magic Amp. UP HP Absorb Limit UP MP Absorb Limit UP Alz Drop UP 1 Slot Drop Rate UP 2 Slot Drop Rate UP Skill EXP UP
| Defense Defense rate HP MP Auto HP Restore Auto MP Restore Sword Amp. UP Magic Amp. UP Critical Rate Up Evasion Alz Drop UP 2 Slot Drop Rate UP Skill EXP UP
| Attack Attack Rate Defense Defense rate Auto HP Restore Auto MP Restore HP Absorb UP MP Absorb UP Sword Amp. UP Magic Amp. UP Critical Rate Up 2 Slot Drop Rate UP Skill EXP UP
| Defense Defense rate HP MP Auto HP Restore Auto MP Restore Sword Amp. UP Magic Amp. UP HP Absorb Limit UP Evasion Alz Drop UP 2 Slot Drop Rate UP Skill EXP UP
|
Bike Enchant System + NEW Items
- Astral Bike
- Enchant System Change
- - Bike improvement allowed up to +15.
- - Upgrade method is as same as normal items.
- - Required ‘Bike Upgrade Kit’ to upgrade an Astral Bike.
- Bike Upgrade Kit
Bike Upgrade Kit | Explanation | | Item that is needed for upgrading Astral Bike and required quantity is changed depending on upgrade level | Bike Perfect Upgrade Kit | Explanation | | Item that is 100% success chance for upgrading Astral Bike Only 1 item is in need for upgrading once | Upgrade effect
Astral Bike – Blue | | Option | Defense+10, Defense Rate+80, Movement Speed+700 | Upgrade Kit | Bike Upgrade Kit(Low), Bike Perfect Upgrade Kit (Low) | Requirements | Lv. 60 or above(BSLV 7 or above) | Astral Bike – RW3 | | Option | Defense+20, Defense Rate+150, Movement Speed+800 | Upgrade Kit | Bike Upgrade Kit(Medium), Bike Perfect Upgrade Kit(Medium) | Requirements | Lv. 80 or above(BSLV 7 or above) |
- Astral Bike Coating Kit Is Added
- - ‘Plasma Coating Kit’ will be changed to ‘Bike Upgrade Kit Cube’
- - ‘Bike Coating Kit - Color’ is sold by Grocer in each town.
- - To change the color of the Astral Bike, right click on Bike Coating Kit and left click on the Astral Bike.
Bike Coating Kit – Color | | Bike Coating Kit (Blue, Dark Red, Dark Blue, Burnt Yellow, Dark Viridian, Iron Yellow, Perm. Dark Red, Dark Ultra Marine) |
- Damage Amplifier is Added
- Damage Amplifier
- - Damage Amplifier that amplify additional damage in Mission war
- - Obtained by crafting only
- - Formula Card(Instant) and Mixture are needed for crafting
| | | | Mixture (Lv 1) | Mixture (Lv 2) | Mixture (Lv 3) | Mixture (Lv 4) | Damage Amplifier and crafting method
Damage Amplifier | Crafting Recipe | | Sword Damage Amplifier (Low) | Material Core (Osmium) 20ea + Mixture (Lv. 1) 10ea | Magic Damage Amplifier (Low) | Quartz Core (Lapis) 20ea + Mixture (Lv. 1) 10ea | | Sword Damage Amplifier (Medium) | Material Core (Red Osmium) 20ea + Mixture (Lv. 2) 10ea | Magic Damage Amplifier (Medium) | Quartz Core (Topaz) 20ea + Mixture (Lv. 2) 10ea | | Sword Damage Amplifier (High) | Material Core (SIGMetal) 20ea + Mixture (Lv. 2) 10ea | Magic Damage Amplifier (High) | Quartz Core (SIGMetal) 20ea + Mixture (Lv. 3) 10ea | | Sword Damage Amplifier (Highest) | Material Core (Forcium) 20ea + Mixture (Lv. 3) 10ea | Magic Damage Amplifier (Highest) | Quartz Core (Forcium) 20ea + Mixture (Lv. 3) 10ea |
- - Item is stackable to 999ea
- - Active / Deactivate Damage Amplifier by right clicking
- - Damage Amplifier that match to levels of equipped Amor can be used
- - Highest level of equipped armor will be affected using Damage Amplifier
Dungeon Point System + Item Renewal
- DP(Dungeon Point) System is Added
- Dungeon Point
- - Certain amount of DP will be given after finishing certain dungeons.
- - Initialized to 0 if there is no additional DP within 3 hours
- - Certain amount of DP is gained by finishing dungeons and
accumulated DP will be shown on dungeon clear UI after finishing dungeons.
- - Maximum DP that can be accumulated is 100.
- DP for each dungeons
Dungeon Name (MD Dungeon) | DP | Dungeon Name (MD Dungeon) | DP | Lake in Dusk | 1 | Panic Cave(Easy) | 1 | Ruina Station | 1 | Panic Cave(Normal) | 2 | Frozen Tower of Undead B1F | 2 | Panic Cave(Hard) | 3 | Volcanic Citadel | 3 | Steamer Crazy(Easy) | 1 | Forgotten Temple B1F | 3 | Steamer Crazy(Normal) | 2 | Frozen Tower of Undead B2F | 4 | Steamer Crazy(Hard) | 3 | Illusion Castle Underworld | 4 | Catacomb Frost(Easy) | 1 | Altar of Siena B1F | 6 | Catacomb Frost(Normal) | 2 | Forbidden Island | 6 | Catacomb Frost(Hard) | 3 | Altar of Siena B2F | 7 | Lava hellfire(Easy) | 1 | Radiant Hall | 7 | Lava hellfire(Normal) | 2 | Forgotten Temple B2F | 9 | Lava hellfire(Hard) | 3 | Maquinas Outpost | 10 | - | - | Dungeon Name (Chaos Arena) | DP | Dungeon Name (Premium) | DP | Chaos Arena Lv. 1 | 1 | Panic Cave | 4 | Chaos Arena Lv. 2 | 2 | Steamer Crazy | 4 | Chaos Arena Lv. 3 | 3 | Catacomb Frost | 4 | Chaos Arena Lv. 4 | 4 | Lava hellfire | 4 | Chaos Arena Lv. 5 | 5 | - | - | Chaos Arena Lv. 6 | 6 | - | - | Exchangeable Items for DP
Image | Name | Grade | Required DP | | Cube of Experience | Low | 10 | Medium | 25 | High | 50 | Highest | 80 | Cube of Soul | Low | 10 | Medium | 25 | High | 50 | Highest | 80 | | Cube of Enchant | Low | 5 | Medium | 15 | High | 30 | Highest | 65 | - DPs can be exchanged with items at NPC Peticia in Port Lux.
Obtainable Items from each Cube
Item Name | Grade | EXP Reward | Cube of Experience | Low | Potion of Experience(3,750,000 EXP) | Potion of Experience(7,500,000 EXP) | Potion of Experience(12,500,000 EXP) | Potion of Experience(12,500,000 EXP) | Medium | Potion of Experience(9,375,000 EXP) | Potion of Experience(18,750,000 EXP) | Potion of Experience(31,250,000 EXP) | Potion of Experience(62,500,000 EXP) | High | Potion of Experience(18,750,000 EXP) | Potion of Experience(37,500,000 EXP) | Potion of Experience(62,500,000 EXP) | Potion of Experience(125,000,000 EXP) | Highest | Potion of Experience(30,000,000 EXP) | Potion of Experience(60,000,000 EXP) | Potion of Experience(100,000,000 EXP) | Potion of Experience(200,000,000 EXP) | Item Name | Grade | EXP Reward | Cube of Soul | Low | Potion of Soul (11,250,000 AXP) | Potion of Soul (22,500,000 AXP) | Potion of Soul (37,500,000 AXP) | Potion of Soul (75,000,000 AXP) | Medium | Potion of Soul (22,500,000 AXP) | Potion of Soul (45,000,000 AXP) | Potion of Soul (75,000,000 AXP) | Potion of Soul (150,000,000 AXP) | High | Potion of Soul (45,000,000 AXP) | Potion of Soul (90,000,000 AXP) | Potion of Soul (150,000,000 AXP) | Potion of Soul (300,000,000 AXP) | Highest | Potion of Soul (90,000,000 AXP) | Potion of Soul (180,000,000 AXP) | Potion of Soul (300,000,000 AXP) | Potion of Soul (600,000,000 AXP) | Item Name | Grade | Reward | Maximum obtainable Qty | Cube of Enchant | Low | Upgrade Core (Highest) Upgrade Core (High) Bike Upgrade Kit (Medium) Bike Upgrade Kit (Low) Perfect Core (Highest) Perfect Core (High) Slot Extender (Low to Highest)
| 1 | Medium | 2 | High | 3 | Highest | 4 | Slot Extender will be given depending on grade of Cube of Enchant Slot Extender (Low) can be given from Cube of Enchant (Low) in certain chances
- Added Battle Style specified armor
- - Added Battle Style specified armor; Bluestin/ Titanium / Osmium
- - Battle Style specified armor contains HP option,
- - Amount of HP increase is differed by Item Level.
- - Non-exclusive Armors can be switched to exclusive Armors with Class Attribute Card.
- Epic Item Name Change
- Color of Epic names from Lv. 1 to Lv. 3 Change
- - Color of Epic Item names from Lv. 1 to Lv. 3 without slot: Lime
- - Color of Epic Item names from Lv. 1 to Lv. 3 with slot: Green
- Color of Epic names from Lv. 4 to Lv. 7 Change
- - of Destruction -> of Destructive
- - of Amp. -> of Outrageous
- - of adept -> Skilled
- - of Will -> of Convictional
- - of Deathblow -> of Fatal
- - of Restoration -> of Anabiotic
- - of Luck -> of Miraculous
- Changed name of Vampiric
- - Epic items from 1 to 3 -> of Absorption
- - Epic items from 4 to 7 -> of Bloodsucking
| | High Level Epic Items | Low Level Epic Items |
- - Attack UP, Magic Attack UP of Epic Options will be changed to All Attack UP.
- - Sword Amp. UP, Magic Amp. UP of Epic Options will be changed to All Skill Amp. UP.
- - Slot options of Earring/Bracelet will be changed to low level epic options.
User Convenience System
- Convenience Function Added in Dungeon System
- Added SP recharge dice at completing dungeon
- - Added dice for recharging SP to dungeon clear UI at completing dungeon
- - Dungeons: Mission Dungeon, DX dungeon
- - Recharge amount depends on Battle Style level
- (BSLV 6 to BSLV 18: 0 ~ 5 bubble, BSLV 19 or above: 1~6 bubble)
- Re-entering Dungeons after Disconnection is Now Available
- - Re-entering without consuming additional Entry items after disconnection from dungeons is available.
- - Re-entering will be permitted for the same dungeon in same channel.
- - Re-entering will be allowed only for 10 minutes.
- Dungeon Penalty will not be Imposed in Certain Dungeons
- - MD dungeon, DX dungeon and certain quest mission penalty is removed.
- Treasure Box Added in [DX] Panic Cave
- - A Treasure Box is added in DX dungeon - Panic Cave.
- Convenient Interface Change
- Quest Interface Change
- - Users can check the progress and details of quest easily.
- - Deleting or Checking the quests in progress is available at ‘Quest in progress’.
- - Quest summary information UI will be shown as checking the check box from ‘Quest in progress’.
- Quest summary information UI
- - Changed so that users can check the Quest requirements and progress
- - Quest summary information UI is movable and stackable by clicking pin button
- - Maximum 5 of Quest summary information UI are available
- Item Lock Function is Added
- - Users can lock the equipped gears with the button
- - During Lock mode, nor item exchange or inventory use is permitted
- Movement speed is shown at Character information
- - ‘movement speed’ showing at Character information. (hot key: C)
- New Options
- - Fade Step is able to go toward where the mouse pointer is pointing.
- - ‘Listen to game sound while not focused’ option is now added.
- Other Convenient Changes
- Casting time of Battle / Aura mode
- - Casting time of Battle / Aura mode is not reduced from the Battle / Aura mode duration anymore
- Help System Upgraded
- - Help system is upgraded to help beginners
- Receiving items from Cash Inventory
- - Users can receive items from Cash Inventory by ‘Ctrl + Left click’.
- Item level of Shadow Titanium is Changed
- - Item level of Shadow Titanium is changed from High to Medium.
- - Level of extracted items from Shadow Titanium has been changed from High to Medium.
|